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1 Subscriber Days ¤[Broly]¤ (38174)
Staff: Staff
Posts: 170
Posted on 04/29 12:51
Mining
At which point should you let your miners go to hire new ones, if ever? I am curious as my miners are getting costly at around 100 GC per mining operation. They are maxed out on skills.
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47 Subscriber Days AA Pamela (4115)
Staff: Admin Staff
Posts: 1880
Posted on 04/30 04:28
None
When it starts eating more GC then i can get in the forest a day i swap mine out

Not every flower can say love,but a rose did.Not every plant can survive thirst,but a cactus did.Not every dummy can read,but look at you go...

Sigh....should of ask...tsk

[del] 05-Jul-14 23:34 You defeated Carduelis (58400)! You and surviving Knights earned 109972 NP/EXP each!
[del] 05-Jul-14 23:34 You defeated Carduelis (58400)! You and surviving Knights earned 109972 NP/EXP each!
LŠ-Dandin (35009)
Posts:
Posted on 04/30 07:28
None
I replace my most expensive miner for a new untrained one, and train him on the job until he maxes out. This is repeated ad infinitum. My team always has three maxed out miners, and one in training.
1 Subscriber Days ¤[Broly]¤ (38174)
Staff: Staff
Posts: 170
Posted on 04/30 14:24
None
Thanks for the feedback. I will do your method Dandin. I wish there was a system in place to invest silver in them to reduce the amount of GC needed for mining operations and to help give silver another use.
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666 Subscriber Days Morinehtar (30764)
Posts: 666
Posted on 05/02 01:37
None
A few of my opinions ... which I hope will help:

I swap out my greediest miner when
a) I have 3 trainings available
b) I have zero mining shifts left
c) the new miner is cheap - his cut is 0.1% or 0.2% ... perhaps 0.3% if Greedster has become really expensive.

Then:
Train Newvald 3 times but do not mine.
Train him every day until I have reached my maximum number of shifts (120)
He will be about 50% for both skill and care before he even lifts his shovel.
Then mine and train every few days.
By the time his mining skills are in the mid 90s his cut will should still be around 0.5%.

Then I can choose whether or not to push on and train him up to 100% on each, or swap out another miner.

If you do it this way you will frequently find the unemployed partially trained miners want a bigger cut than your current fully trained miners.

Going on a bit further.

If you spend a few edicts on Auditing miners, you will increase their yields - good idea if you need metal.

Or spending a few more on Fred seems to decrease the number of "Pay Rises" (where the miner increases his cut) and the number of "Random Events" (improved skill or care, or change of preference).
Eg - spending 2 edicts on Fred increases the number of Shifts he'll supervise from 5 to 9 - which decreases the chance of a Pay Rise by nearly 50% - from 20 ÷ 5 to 20 ÷ 9, (Mathematicians would express this more correctly). Fewer Pay Rises mean you can keep your fully trained miners longer. However, this also means there are fewer Random Events, which is both good and bad; bad because it takes longer to train them, good because they're less likely to change their focus when you don't want them too.

If you are in need of Metals, it may be worth while keeping your miners on a bit longer - even if they are costing you more GCs than you are earning.
Here you can use your Silver in the Market to buy GCs.

If you do need metals, please let me know.
I need Timber, Rough Timber and Iron Bars. I am happy to pay you "top coin" for these, or trade them for something you want.

05/02 01:41: Edited by Morinehtar (30764)
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20 Subscriber Days DŽead LoŽd (42755)
Staff: Moderator Staff
Posts: 163
Posted on 09/16 23:58
None
After getting all miners to 100%, I check each day for new miners, and usually around 0.6% I will run in to a 0.01% miner and replace it at that time with 3 days saved up. It's just off the cuff that way with out much need for formulation. Morinehtar has the better idea, but if you want to take the lazy mans way this is my method.
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